Each squadron is a separate attack.
Star wars armada ships attacking squadrons. In it players get to take part in the fleet battles between the new republic and the. Each attack is resolved separately and then later the rules state the attacker s armament indicates the color and number of dice that can be used during an attack. That means that in a single anti squadron firing action from that hull zone i could attack a. Choose squadrons target squadron 1 roll your anti squadron armament dice resolve target next squadron roll anti squadron armament dice resolve and so on until you ve fired on all 3 squadrons.
Thus squadrons are a great way to whittle down ships before the commanding ship blasts away with its batteries. Defending elite squadrons are no different. An attack originates from one hull zone and the target must be inside firing arc and at attack range of that hull zone see. The cr90 is offset to your left a bit so both the front and left arc can target the cr90.
Each attack is resolved separately. Anti squadron armament is used when the ship attacks a squadron. Squadrons is an upcoming dogfighting game set shortly after the events of return of the jedi. At your ship token it s indicated next to the battery armament for the rear hull zone.
When a ship attacks a squadron it can perform one attack against each squadron inside the firing arc and at attack range of the attacking hull zone. Overview for obstacles rules by armadamatt. Feel free to download and make a hard copy for personal use. You find the anti squadron armament 2 at your ship card next to the hull value.
Ships and squadrons cannot attack friendly ships and squadrons.