When a ship attacks a squadron it can perform one attack against each squadron inside the firing arc and at attack range of the attacking hull zone.
Star wars armada ship attacking squadrons. Resolve damage edit edit source 6. Squadron to ship los is traced from the point on the squadron base closest to the hull to the yellow dot. Declare additional squadron target edit edit source special battery armament. A ship has one anti squadron armament that is used regardless of which hull zone is attacking.
At the same time the nevoota bee can make squadrons that already have swarm such as the one led by axe even more dangerous by letting them reroll a die while attacking a ship. A ship s flak anti squadron dice attacks at color range. So no you can t have a situation where the squadron is taking shots while obstructed to return fire from the same hull zone. Each attack is resolved separately and then later the rules state the attacker s armament indicates the color and number of dice that can be used during an attack.
Anti squadron armament is used when the ship attacks a squadron. In a video it was pointed out a squadron has to attack the closest hull zone of a ship and cannot choose another zone like a ship could. In a video it was pointed out a squadron has to attack the closest hull zone of a ship and cannot choose another zone like a ship could. This ship can use its squadron dials and tokens to help its starfighters swarm opponents during their activation.
Choose squadrons target squadron 1 roll your anti squadron armament dice resolve target next squadron roll anti squadron armament dice resolve and so on until you ve fired on all 3 squadrons. Squadrons must be touching a ship s base to attack it. You find the anti squadron armament 2 at your ship card next to the hull value. This gets rid of most of the fiddly measuring people like to do.
Spend defense tokens edit edit source 5. I cannot find this in the rules. Roll attack dice edit edit source 3. Shop to squadron los is from the yellow dot to the point on the squadron base closest to the hull.
Declare target edit edit source 2. If you want to engage you have to go right up in their face. To perform each attack with a squadron or ship resolve the following steps. The cr90 is offset to your left a bit so both the front and left arc can target the cr90.
It will roll 1 blue dice against all squadrons in a given hull zone s arc out to medium range sometimes called blue dice range on the range ruler and 1 black dice at all squadrons in close range black dice range. Text on a squadron or squadron keyword referencing at or within distance 1 is now touching. At your ship token it s indicated next to the battery armament for the rear hull zone.