Those attacks can chose to attack squadrons in which case you can attack all the squadrons inside that arc using your anti fighter barrage dice.
Squadrons attacking ships star wars armada. The x wing couldn t attack the vsd inspite being in range to its hull zones. While attacking a ship each of your adds 1 damage to the damage total and you can resolve a critical effect heavy. If you come across something you get stuck on chances are we have a tip or trick to help you out so refer back to the tips and tricks page of our star wars squadrons wiki guide as often as you. Each hull zone of a ship has its own battery armament that it uses when the ship attacks from that hull zone.
Battery armament is used when a ship attacks a ship. You can make 2 attacks each from a different hull zone. Currently all ships use blue anti fighter dice so that s medium range. Armada is built around the galaxy s many capital ships you ll almost certainly want to fly one or more squadrons of starfighters in your fleet both to threaten enemy ships and to defend your ships from enemy squadrons.
Text on a squadron or squadron keyword referencing at or within distance 1 is now touching. Ships and squadrons cannot attack friendly ships and squadrons. You find the anti squadron armament 2 at your ship card next to the hull value. A squadron with the keyword heavy doesn t prevent engaged squadrons from attacking ships or moving.
If left unchecked a swarm of starfighters can quickly tear down even the largest capital ship and though capital ships can exchange fire with the starfighters that harry them any shot directed at a squadron is a shot not taken at. If you want to engage you have to go right up in their face. A squadron with the keyword grit is not prevented from moving while engaged by only 1 squadron. Feel free to download and make a hard copy for personal use.
You do not prevent engaged squadrons from attacking ships or moving republic squadron card. The x wing is at distance 1 of the tie fighter squadron. Squadrons and it s a pretty tricky mode to wrap your head around. The battery armament 5 for each hull zone is at your ship card in the blue field with the ship scheme.
Points unknown yet republic fighter expansion pack the y wing light bomber or btl b y wing. Overview for obstacles rules by armadamatt. Squadrons must be touching a ship s base to attack it. This gets rid of most of the fiddly measuring people like to do.
An attack originates from one hull zone and the target must be inside firing arc and at attack range of that hull zone see. At your ship token it s indicated next to the battery armament for the rear hull zone. Fleet battles is the main game mode in star wars.